Former Naughty Dog, Infinity Ward Talent Form That’s No Moon

New studios get shaped usually, however not all of them are loaded with established expertise from the soar. A gaggle of former Naughty Dog, Infinity Ward, Bungie, and PlayStation builders have come collectively to make That’s No Moon, an impartial staff primarily based in San Diego and Los Angeles that’s targeted on making a “new generation of narrative-driven, genre-defining experiences.”

The staff didn’t announce a brand new recreation alongside its existence, however mentioned its present project could be an “ambitious, new action-adventure game that will push the limits of both gameplay and story.” That’s No Moon seemingly needs to transcend video games, too, because it “rests at the intersection of games, film, and TV” and make “both interactive and linear media.” Smilegate, the South Korean developer and writer the large CrossFire collection, can also be serving to to fund this endeavor because it has additionally invested $100 million into the studio. This funding will possible assist the studio fund its purpose to quickly develop to round 100 members by 2022.

RELATED: Interview: That’s No Moon Leads Talk About Returning to Single-Player Action Adventure Games

The give attention to narrative is sensible, given the crew behind it. Taylor Kurosaki and Jacob Minkoff, each famend for his or her narrative-heavy titles, are two leaders of the staff and can be chief inventive officer and chief design officer, respectively. Both had been beforehand at Naughty Dog, crafting hits like the 2 PS3 Uncharted sequels and authentic The Last of Us, earlier than shifting to Infinity Ward for Call of Duty: Infinite Warfare and the 2019 Modern Warfare reboot; all of which had been video games that had been revered for his or her narrative presentation. Kurosaki was a story lead on each groups whereas Minkoff was a design lead on the two studios.

The different expertise can also be filled with different AAA veterans. Michael Mumbauer will function CEO and hails from PlayStation’s Visual Arts Group (and was lately in a preferred Bloomberg report detailing Sony’s obsession with blockbusters). Tina Kowalewski is chief technique officer and was former director of product growth at Sony’s Santa Monica Studios. Nick Kononelos can be chief operation officer and whereas he was most lately at Electronic Arts, he has contributed on a wealth of well-regarded Sony first-party titles. Former Foundation Engineering Lead at Bungie Barry Genova is slated to be chief technology officer. And George Allison, who headed finance for the Global Services Division at PlayStation, is about to be chief monetary officer.

RELATED: That’s No Moon. It’s an Amibitious New Game Studio.

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